An OS for NVIDIA Superchip computers
built from scratch on musl libc
with modern unix tooling.

  • Launch GPU code transparently on local or remote hardware.
  • Feel the performance of an OS that targets a single platform.
  • Keep your system feeling fresh forever using provenance tooling.
  • Add all your favorite programs using dnf5.
assets/photos/hero.jpg
3:2 landscape, 2100×1400 or larger.
Subject in the right half; left third is masked away.
Graded: ./grade.sh in.jpg assets/photos/hero.jpg

CPU, GPU, and memory are services.

You can run a musl build of Quake on your ARM machine, and do the rendering on an AMD 9070 on your Windows PC.

vkquake/ vulkan/ aarch64 musl/ axon://win11pc.lan/ radeon rx 9070/ 120 fps @ 4K

assets/shots/quake.png
16:9, 2560×1440. vkQuake in-game, fps overlay visible.
The binary was not rebuilt, recompiled or containerised, and the card doing the work is neither NVIDIA nor running Linux.
120

fps, rendered on another machine's GPU. axon →

9s

Firmware hand-off to a prompt. DGX OS takes 20s on the same board. System →

+50%

Tokens per second over vLLM. S2 →

3×

Faster at getting data onto the GPU than DGX OS, at peak. System →

0

GPL-3 packages needed to boot. Licensing →

The rest of the time, it is just a very good computer.

assets/shots/desktop.png
16:9, 2560×1440. niri, real work on screen.
niri on Wayland. Rust userland, Myelin everywhere, and the typeface this page is set in is the one the terminal uses.