An OS for NVIDIA Superchip computers
built from scratch on musl libc
with modern unix tooling.
- Launch GPU code transparently on local or remote hardware.
- Feel the performance of an OS that targets a single platform.
- Keep your system feeling fresh forever using provenance tooling.
- Add all your favorite programs using dnf5.
assets/photos/hero.jpg
3:2 landscape, 2100×1400 or larger.
Subject in the right half; left third is masked away.
Graded: ./grade.sh in.jpg assets/photos/hero.jpg
3:2 landscape, 2100×1400 or larger.
Subject in the right half; left third is masked away.
Graded: ./grade.sh in.jpg assets/photos/hero.jpg
CPU, GPU, and memory are services.
You can run a musl build of Quake on your ARM machine, and do the rendering on an AMD 9070 on your Windows PC.
vkquake/ vulkan/ aarch64 musl/ axon://win11pc.lan/ radeon rx 9070/ 120 fps @ 4K
assets/shots/quake.png
16:9, 2560×1440. vkQuake in-game, fps overlay visible.
16:9, 2560×1440. vkQuake in-game, fps overlay visible.
120
fps, rendered on another machine's GPU. axon →
9s
Firmware hand-off to a prompt. DGX OS takes 20s on the same board. System →
+50%
Tokens per second over vLLM. S2 →
3×
Faster at getting data onto the GPU than DGX OS, at peak. System →
0
GPL-3 packages needed to boot. Licensing →
The rest of the time, it is just a very good computer.
assets/shots/desktop.png
16:9, 2560×1440. niri, real work on screen.
16:9, 2560×1440. niri, real work on screen.